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Video Annotation beyond Content Delivery 

Hosak,B (2010) VideoANT: Extending Online Video Annotation beyond Content Delivery.TechTrends, 54(3). Article Review Educators and researchers agree that video can be used as an effective means to capture and review students’ presentations or performances (Broady & Le Duc, 1995; Garrison,1984). This paper is a review of the design and development of a tool called Video-ANT, …

Posted 99 months ago by

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Mobile Learning at Abilene Christian University 

Perkins, S., & Saltsman, G. (2010). Mobile learning at Abilene Christian University: Success, challenges, and results. Journal of the Research Center for Educational Technology, 6(1), 47-54. Article Review ACU launched a college-wide mobile learning initiative in 2008 by giving every freshman and faculty member an iPhone or iPod Touch, with a goal to facilitate students' …

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Teaching and Learning in First and Second Life 

Lester, P. M., & King, C. M. (2009). Analog vs. Digital Instruction and Learning: Teaching Within First and Second Life Environments Journal of Computer-Mediated Communication, 14(3), 457-483. Article Review Teaching and learning in an online environment is not innovative nowadays. The difficult financial climate makes online learning a more attractive option for many students with …

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Social Networking Tool and Virtual Schooling 

Barbour, M. K. & Plough, C. (2009). Social networking in cyberschooling: Helping to make online learning less isolating. Tech Trends, 53(4), 56-60. Article Review The authors present a case study of an online charter school (Odyssey Charter High School, Las Vagas, NV) to discuss the social aspect of their students' experience using social networking tools …

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Perceptions of Interest Utilizing a Blended Learning Approach 

Shroff, R. & Vogel, D. (2010). An Investigation on Individual Students’ Perceptions of Interest Utilizing a Blended Learning Approach. International Journal on E-Learning, 9(2), 279-294. Chesapeake, VA: AACE. Article Review Little is known about the impact of a blended learning approaches on individual student interest and whether combinations of online and face-to-face learning activities significantly …

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Youths’ Digital Movie Creation 

Brass, J. J. (2008). Local Knowledge and Digital Movie Composing in an After-School Literacy Program. Journal of Adolescent & Adult Literacy, 51(6), 464-473. Article Review Brass (2008) presents a case study of a Latino teenager's movie making in an after-school literacy program. Noticing a divide between the decontextualized school literacy practices and the cultural resources …

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Get out of MySpace! 

Jones, N., Blackey, H., Fitzgibbon, K., & Chew, E. (2010). Get out of MySpace! Computers & Education, 54(3), 776-782. Article Review Social media have become an inseparable part of most people's daily lives. Scholars in the field of education are increasingly paying attention to how social media could enhance teaching and learning experience. In this …

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A Strategic Adaptation of Ethnography across Online and Offline Spaces 

Leander, K. M. & Mckim, K. K. (2003). Tracing the Everyday 'Sitings' of Adolescents on the Internet: a strategic adaptation of ethnography across online and offline spaces. Education, Communication & Information, 3(2), 211-240. Article Review The learning experiences of young people has changed dramatically due to the advent of social media and innovative online environments. …

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What’s The Reality of Augmented Reality for Learning? 

Dunleavy, M.,Dede, C.,Mitchell, R.(2009) Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning.Journal of Science Education and Technology(18),7–22 Article Review Responding to the need for studies that explore how immersive technologies can be leveraged for enhanced learning, this study provides details of an augmented reality (AR) tool. Alien Contact! was designed …

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Teachers’ Adoption of Educational Gaming 

Kebritchi, M. (2010). Factors affecting teachers adoption of educational computer games: A case study. British Journal of Educational Technology, 41(2), 256-270. Article Review: Kebritchi (2010) presents an investigation of teacher perceptions on adopting gaming into classroom teaching and learning. The game explored in this study is Demensian, a single player game which requires players to …

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