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18 posts
3 authors
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Using Web Avatars with Children in New Zealand 

Fallon, G. (2010). Using avatars and virtual environments in learning: What do they have to offer? British Journal of Educational Technology, 41(1), 108-122. Article Review According to Fallon (2010), avatars are "online manfiestations of self in a virtual world, and are designed to enhance interaction in a virtual space" (Peterson, 2005, p. 30) and about …

Posted 100 months ago by

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Rethinking Free Learning 

Arora, P. (Forthcoming). Hope-in-the-Wall? A digital promise for free learning. British Journal of Educational Technology. Dr. Arora graduated from TC in 2009 and was a student of Professor Herve Varenne who gave a talk at the Edlab on everyday learning. This article comes from Arora's six-month fieldwork in India investigating how public and informal learning …

Posted 101 months ago by

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Learning, Identity, and Agency in Youth Participation 

Goldman, S., Booker, A., & McDermott, M. (2007). Mixing the Digital, Social, and Cultural: Learning, Identity, and Agency in Youth Participation. Youth, Identity and Digital Media, 185-206. Article Review How can digital media facilitate young people participation in social and civic activities? In this book chapter, Goldman, Booker and McDermott present two interesting cases of …

Posted 101 months ago by

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Wave is Here- What’s Next? 

Hane, Johanna. “Google Wave and Computer-Supported Collaborative Learning: Impact on Higher Education” (Research Bulletin 13, 2010). Boulder, CO: EDUCAUSE Center for Applied Research, 2010, available from Article Review Despite the article's title, Hane's research bulletin does not spell out what exactly Google Wave's impact on higher education could be so much as it makes a …

Posted 101 months ago by

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Life Imitating Games 

Teachers College Record Volume 112 Number 7, 2010, p. - ID Number: 15917 Article Review In “Cracking the Code,” Alexander, Eaton, and Egan synthesize the scholarly literature on electronic gaming in a way that is both inventive and accessible to non-specialists. They identify three primary approaches that characterize researchers’ ways of relating games, …

Posted 101 months ago by

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Exploring Teens’ “Digital Geographies” 

Vasudevan, L. (2010). Education remix: New media, literacies, and the emerging digital geographies. Digital Culture & Education, 2(1), 62-82. Article Review Vasudevan (2010) explores youths' experiences of "digital geographies" beyond the boundaries of school. The literacy term "digital geographies" is defined as "the broader landscape of multimodal literacies and digital practices involved in composing of …

Posted 101 months ago by

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Teachers Are Digikids Too! 

Graham, L. (2008). Teachers are digikids too: The digital histories and digital lives of young teachers in English primary schools. Literacy, 42(1), 10-18. Article Review Graham (2008) explores 25 teachers' experiences of using digital technologies in both their personal and professional lives. Informed by the contemporary "digital generation" and the purpose of knowing about young …

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Disruptive Innovation–A Virtual School Created for Teacher Education 

Faulkner, J., & Latham, G. (2010). A virtual school for rethinking learning. In David R. Cole and Darren L. Pullen (Ed.). Multiliteracies in motion: Current theory and practice. New York, NY: Routledge. Article Review (book chapter) Drawn on Kress's (1995) multimodal theory and the multiliteracies theory (e.g., New London Group, 1996), Faulkner & Latham presents …

Posted 102 months ago by

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Teachers are digikids too! 

Graham, L. (2008). Teachers are digikids too: The digital histories and digital lives of young teachers in English primary schools. Literacy, 42(1), 10-18. Article Review Graham (2008) explores 25 teachers' experiences of using digital technologies in both their personal and professional lives. Informed by the contemporary "digital generation" and the purpose of knowing about young …

Posted 102 months ago by

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Conceptual Tools for Teacher Community Research 

Article: Levine, T. H. (2010). Tools for the Study and Design of Collaborative Teacher Learning: The Affordances of Different Conceptions of Teacher Community and Activity Theory. Teacher Education Quarterly, 37. Article Review Teacher professional community has been advocated by scholars in the field of education as a vehicle for professional development and growth. Inquiry communities …

Posted 102 months ago by

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A Three-site Case Study of Cyber Charter Schools 

Ahn, J. (2011). Policy, technology, and practice in cyber charter schools: Framing the issues. Teachers College Record, 113(1). Article Review Ahn presents a three-site exploratory, comparative case study which investigates policies governing cyber charter schools and teaching practices informing potential policy and research issues. Ahn begins with a thorough policy review regarding the role of …

Posted 102 months ago by

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Barriers to Teachers Using Digital Texts 

Honan, E. (2008). Barriers to teachers using digital texts in literacy classrooms. Literacy, 42(1), 36-43. Article Review Honan (2008) reports findings about teachers’ perceived barriers to having digital texts (e.g., game, software) in the classrom. She draws on New Literacy Studies in her exploratory study of barriers to teachers using digital texts in their literacy …

Posted 102 months ago by

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Video Annotation beyond Content Delivery 

Hosak,B (2010) VideoANT: Extending Online Video Annotation beyond Content Delivery.TechTrends, 54(3). Article Review Educators and researchers agree that video can be used as an effective means to capture and review students’ presentations or performances (Broady & Le Duc, 1995; Garrison,1984). This paper is a review of the design and development of a tool called Video-ANT, …

Posted 102 months ago by

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Mobile Learning at Abilene Christian University 

Perkins, S., & Saltsman, G. (2010). Mobile learning at Abilene Christian University: Success, challenges, and results. Journal of the Research Center for Educational Technology, 6(1), 47-54. Article Review ACU launched a college-wide mobile learning initiative in 2008 by giving every freshman and faculty member an iPhone or iPod Touch, with a goal to facilitate students' …

Posted 102 months ago by

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Teaching and Learning in First and Second Life 

Lester, P. M., & King, C. M. (2009). Analog vs. Digital Instruction and Learning: Teaching Within First and Second Life Environments Journal of Computer-Mediated Communication, 14(3), 457-483. Article Review Teaching and learning in an online environment is not innovative nowadays. The difficult financial climate makes online learning a more attractive option for many students with …

Posted 102 months ago by

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Perceptions of Interest Utilizing a Blended Learning Approach 

Shroff, R. & Vogel, D. (2010). An Investigation on Individual Students’ Perceptions of Interest Utilizing a Blended Learning Approach. International Journal on E-Learning, 9(2), 279-294. Chesapeake, VA: AACE. Article Review Little is known about the impact of a blended learning approaches on individual student interest and whether combinations of online and face-to-face learning activities significantly …

Posted 102 months ago by

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Youths’ Digital Movie Creation 

Brass, J. J. (2008). Local Knowledge and Digital Movie Composing in an After-School Literacy Program. Journal of Adolescent & Adult Literacy, 51(6), 464-473. Article Review Brass (2008) presents a case study of a Latino teenager's movie making in an after-school literacy program. Noticing a divide between the decontextualized school literacy practices and the cultural resources …

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Teachers’ Adoption of Educational Gaming 

Kebritchi, M. (2010). Factors affecting teachers adoption of educational computer games: A case study. British Journal of Educational Technology, 41(2), 256-270. Article Review: Kebritchi (2010) presents an investigation of teacher perceptions on adopting gaming into classroom teaching and learning. The game explored in this study is Demensian, a single player game which requires players to …

Posted 102 months ago by

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